Summary
Game Director and Design Leader with experience leading AAA, mobile, and new IP development. Proven track record of driving live service performance, scaling design organizations, and delivering successful products across multiple platforms.
Core Impact
Directed design for a $60M live service portfolio
Led 40+ designers across multiple disciplines
Achieved 95% team retention
Contributed to the most successful Battlefield launch to date
Shipped across AAA, mobile, and new IP development
Skills
Game Direction & Systems Design
Live Service & Monetization
Team Leadership & Organizational Design
Product Strategy & Agile Development
Experience
Design Line Director — Ripple Effect 2024 – Present
Lead an international team of 39+ designers across UX, systems, narrative, and technical design
Built structured evaluation and mentorship systems to scale team performance
Supported development on Battlefield 6
Contributed to large-scale cross-studio production and franchise delivery
Game Director — Pogo
Owned creative direction across live service platform and new development
Directed a $60M annual portfolio, improving engagement and monetization
Implemented rapid prototyping and iteration pipelines
Led internal and external teams delivering continuous content updates
Senior Designer — Star Wars: Galaxy of Heroes
Contributed to the design of a top-performing mobile live service title
Designed and tuned systems supporting long-term player engagement
Worked within a live operations environment with continuous content updates
Supported data-informed iteration and new content development
New IP Development (Red Crow/ Maxis )
Led designers working on multiple unannounced projects (Project Odin, Project Edison)
Explored new gameplay systems and product directions under high ambiguity
Supported early-stage design, prototyping, and concept development
Collaborated across disciplines to define new IP direction
Senior / Lead Designer — (Madden, NCAA)
Led design across multiple AAA sports titles, including Madden and NCAA Football
Owned systems such as Dynasty mode, Ultimate Team, and Franchise Mode
Led cross-discipline teams and mentored junior designers
Delivered features recognized for internal design excellence