Game Director: Live Service & Design Leadership
I build and lead design teams to ship and scale successful games that players return to.
I’m a Game Director and design leader with experience across AAA, mobile, and live-service games, spanning both new and established IP.
2025’s Best Selling FPS
$60M+ Live Service Portfolio
55+ Designers Led
95% Team Retention
Experience
Led a 55+ designer organization at Ripple Effect through the development of Battlefield 6, the best-selling FPS of 2025, and the biggest launch in franchise history, while building leadership pipelines and maintaining 95% team retention.
Directed design for a $60M live service, improving engagement and monetization through rapid iteration systems.
Designed award-recognized features, progression systems, and character content across sports, RPG, and casual games.