Game Director: Live Service & Design Leadership

I lead cross-disciplinary teams to ship and scale successful games, improving engagement, retention, and monetization.


$60M+ Live Service

95% Retention


40+ Designers


Experience

Led design for a $60M live service, improving engagement and monetization through rapid iteration systems.

Managed a 40+ designer organization across disciplines, building leadership pipelines and maintaining 95% retention.

Contributed to the most successful Battlefield launch to date, supporting cross-studio development and large-scale production.