Game Director: Live Service & Design Leadership
I lead cross-disciplinary teams to ship and scale successful games, improving engagement, retention, and monetization.
$60M+ Live Service
95% Retention
40+ Designers
Experience
Led design for a $60M live service, improving engagement and monetization through rapid iteration systems.
Managed a 40+ designer organization across disciplines, building leadership pipelines and maintaining 95% retention.
Contributed to the most successful Battlefield launch to date, supporting cross-studio development and large-scale production.